![]() ![]() Pulling Bone Courtiers or Bone Arbalists to the front rows and knocking Cultist Brawlers into the back rows can be helpful, as they will use weaker attacks to get back to their desired position. The general strategy is to kill stress/damage dealers in the back ranks first, then focus on enemies without PROT, leave the Bone Rabble and Bone Defender for last, as they don't hit that hard. It's also worth noting that traps in the Ruins only cause physical damage and stress, with no bleed, blight, or debuff. The Bone Captain is weaker than his counterparts from other regions. The Ruins is the easiest region to explore skeletons don't have many special attacks, holy curios with positive effects are easy to come by, and urns, chests, and cabinets can provide some good loot. The Grave Robber is fast enough to kill Bone Courtiers before they get a turn, preventing them from using their Stress-inducing attacks. The Crusader does very well in the Ruins due to the increased damage he deals to Unholy enemies, which are prevalent in this area. Conversely, characters proficient with Blight attacks become extremely useful here, as most enemies have very low blight resistance, and there are a few enemies with high PROT (less susceptible to direct damage, while remaining susceptible to Damage-Over-Time effects). Consider bringing more Torches for Shambler's Altars.Ĭharacters reliant on doing Bleed damage are much less effective in Ruins than in other locations due to the presence of skeletons (which cannot bleed).Consider bringing more Food than normal, as there aren't any food-oriented curios in the Ruins.They can also be substituted for Skeleton Keys on most locked Curios, although Shovels yield less treasure. As usual, Shovels are necessary for clearing Rubble.(The one exception is the Antivenom variant of the Heirloom Chest, but even then, Antivenom yields less treasure than a Skeleton Key.) Antivenom and Bandages are less important here than in other locations due to the comparative lack of damage-over-time attacks and near-complete absence of curio applications.However, due to the lack of debuff attacks and traps, Medicinal Herbs are usually not needed in large quantities. Medicinal Herbs can be used on the Iron Maiden and Alchemy Table.Skeleton Keys are a close second, considering the abundance of locked curios encountered in the Ruins.Holy Water is extremely useful, as there are five different curios found in the Ruins that can benefit from the application of Holy Water.It's also worth noting that the Occultist does increased damage against eldritch enemies, which can be very useful here.The music that plays while exploring the Ruins is Exploring the Ruins, and during combat it is Combat in the Ruins. ![]() Increasing the PROT value of frontline heroes can be invaluable here, due to high damage enemies and lack of DOT attacks. Stun resistance is useful as many Cove enemies use stun attacks. Conversely, blight damage is extremely useful due to low resistances and the presence of high PROT enemies with the ability to guard weaker foes. If you have a Houndmaster in your team, Dog Treats can be used on oysters for a dodge buff.īleed is less effective due to fish scales.Skeleton Key is occasionally needed for locked chests.Antivenom may be useful for Brackish Tide Pools.Holy Water may be useful for Fish Idols.Bandages are useful for occasional bleed attacks, specifically from Uca Crushers, who have "arterial pinch".Bring a few extra shovels for chests and oysters.Medicinal herbs are extremely useful to debuff traps and attacks, as well as curios, like Eerie Coral (to heal negative quirks) and the Fish Carcass (which gives you food).Leave maggots, stingers, and heavily armored enemies for last, as they are the least dangerous. It is recommended to kill the Thrall as soon as possible no matter the circumstances, however. If the party is reaching high stress, target back-row shamans. If the party is low on health, consider finishing Groupers first. Order of target elimination varies depending on the party's health and stress level. The music that plays during combat in the Cove is The Cove Battle. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |